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D&D® ADVENTURERS LEAGUE

TRADING POST: PLAYER’S GUIDE

Adventurers League

WHAT IS THE TRADING POST?

The Trading Post consists of three activities: trading items, purchasing items, and interactions from older adventures (redeeming soul coins or downtime activity).

ACTIVITIES

Trading. Item trading follows these rules.

CURRENT ITEMS

PERMANENT MAGIC ITEMS

Item Rarity
+1 Weapon Uncommon**
+1 Shield Uncommon**
Brooch of Shielding Uncommon
Pipes of the Sewers Uncommon
Periapt of Healing Uncommon
Gauntlets of Ogre Power Uncommon
+1 Armor Rare**
+2 Weapon Rare
Cloak of the Bat Rare
Ring of Evasion Rare
+2 Armor** Very Rare
Wraps of Unarmed Power, +3 Very Rare
+3 Weapon Very Rare
+3 Shield Very Rare

** The character must pay the cost of the weapon, shield, or armor found in a player resource. If the character already possesses the item, the character needn’t purchase it again.

Purchasing. the Trading Post’s inventory varies each season, and for some special events.

POTION PRICES

Spell Level Cost
Greater Healing 200 gp*
Potion of Climbing 50 gp*
Superior Healing 2000 gp*

SPELL SCROLL PRICES

Spell Level Cost* Rarity
Cantrip 30 gp* Common
1st 50 gp* Common
2nd 200 gp* Uncommon
3rd 300 gp Uncommon
4th 2000 gp* Rare
5th 3,000 gp* Rare

*The cost of scrolls above is in addition to any component cost. Interactions from Older Adventures. Two downtime activities from older adventures require a visit to the Trading Post to be completed. If you have a character with soul coins, you may exchange them at the Trading Post. You may only complete one of these actions per day of the event.