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DDHC-KGV-04 - Prisoner 13

In the frozen reaches north of the Sword Coast, an impenetrable fortress houses the region's most dangerous criminals. Prisoner 13--a seemingly quiet inmate who secretly pulls the string of a spy network spanning Faerûn-holds the key to a dwarf clan's lost treasure. You have been sent to learn Prisoner 13's secret by any means necessary. An Adventurers League Tier 1 adventure for levels 1 to 4.

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Prisoner 13 is a dwarf named Korda Glintstone. Prior to her incarceration years ago, Korda was an ally and agent of Clan Axebreaker, a moderately influential dwarf clan in a stronghold called Gauntlgrym. Korda built a network of informants and agents, ostensibly all to the benefit of Clan Axebreaker. With each success, she paid tattooists to inscribe a memorial of her triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts.

Korda grew too ambitious for her role as an agent, so she devised a plan to take power for herself. Over five years she took careful stock of Clan Axebreaker’s wealth and, in one fell swoop, used her network of lieutenants to steal away most of the clan’s gold, leaving only a pittance.

The Axebreaker dwarves discovered her almost immediately. They rounded up her agents, who either fought to the death or were executed. They captured Korda and interrogated her, but she never revealed the location of the stolen fortune, even under magical compulsion. The Axebreaker dwarves used their influence to have her sentenced to life in prison at Revel’s End. There, Clan Axebreaker was hopeful Korda would eventually break and reveal the location of the stolen wealth. This played right into Korda’s hands, since she had made copious enemies who can’t move against her while she’s incarcerated.

Korda, now known as Prisoner 13, prepared for her imprisonment by laying the groundwork for a new spy and criminal network, which cost her much of her stolen fortune. She now runs her operations from the prison. Using her magical tattoos, she telepathically coordinates agents throughout Faerûn and beyond, none of whom know the identity of their employer. As for what remains of the stolen Axebreaker wealth, it rests in an unmarked vault in the depths of Gauntlgrym, sealed by a magical lock that only Korda knows how to open.

An Adventurers League legal adventure for Tier 1 characters (level 4 requested).

Content Warnings: Violence, possible harm to animals/creatures, body harm, horror, drinking, drug use, gambling, criminal content, character death, +18 humor.