“Looks like we’ve got a mystery on our hands.”
Take the role of Fred the Juicer, Daphne the Commando, Velma the Techno-Wizard, Shaggy the Nega-psychic, and Scooby the Dog Boy as you investigate a dangerous monster attack in post-apocalyptic Arkansas.
Character art from Scooby Apocalypse Volume 1
Event Number | 56 | |
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Event Type | {{event.properties.type.name}} | |
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Maximum Tickets | 5 | |
Cost | $0.00 | |
Time Zone | America/Denver (UTC {{ '2020-10-31 01:00:00' | timezone_offset: 'America/Denver' }}) | |
Where & When (local to convention) |
Friday - Day Two from
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GM John Stevens in GM Rooms |
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More Information | https://app.roll20.net/campaigns/details/8825437/witch-hunt | |
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Email Notification for Tickets List | {{event.properties.wait_count}} will be notified by email of available tickets
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“Looks like we’ve got a mystery on our hands.”
_Zoinks! _Monsters have plagued the town of Bidville, Arkansas over the last few days. These attacks and sightings have started to increase as the fall equinox approaches. The townsfolk suspect an old witch who lives in the nearby bayous—but could something even more sinister be afoot? Unable to afford mercenaries to protect themselves the town has turned to the Tomorrow Legion for help. The Legion has sent their best anti-supernatural team, the 13th Arcane Anomaly Team, to investigate.
Take the role of Fred the Juicer, Daphne the Commando, Velma the Techno-Wizard, Shaggy the Nega-psychic, and Scooby the Dog Boy as you investigate a dangerous monster attack in post-apocalyptic Arkansas.