Manage a family of hungry cave-people. Explore dangerous new territory, forage for plants, negotiate about who should taste them raw or cooked, then decide who among your family eats and who goes hungry.
Exploration and negotiation game that evokes the experience our unfortunate ancestors probably had.
Designer | John Jewell |
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Development Status | Middling |
Expected Play Time | 60 minutes |
Number of Players | 3 to 6 |
Intended Audience | Medium |
Interest Level | {{prototype.properties.interested_count}} players
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Interested Players | |
More Info | http:// |