A number of ships sailing the astral sea have gone missing, or have been found damaged with all hands lost. Anyone who wishes to help solve the mystery will first have to learn the ropes of spelljamming, high above the terrestrial realms they're used to traversing.
| Event Number | 8 |
|---|---|
| Event Type | {{event.properties.type.name}} |
| Age Range | {{ event.properties._options._age_range[event.properties.age_range] }} |
| Maximum Tickets | 5 |
| Cost | $0.00 |
| Time Zone | America/Edmonton (UTC {{ '2025-11-16 18:00:00' | timezone_offset: 'America/Edmonton' }}) |
| Where & When (local to convention) |
Sunday
from
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to {{ '2025-11-16 21:50:00' | amDateFormat: clock_format }}
Table 6 in Dickens Pub |
| Special Event Designation | |
| More Information | https://www.dndbeyond.com/sources/dnd/sais |
| Hosts | |
| Attendees |
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| Has Special Requests |
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| Email Notification for Tickets List | {{event.properties.wait_count}} will be notified by email of available tickets
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We will try to use the 2024 rules whenever possible, but will default to the 2014 rules when necessary. This adventure is based on the Spelljammer: Adventures in Space boxed set, which was written using the the 2014 rules. Pre-made characters will be provided, but you are welcome to create your own 5th level character, with at least one level in a spellcasting class and the ability to cast at least one levelled spell. You can start with two magic items: one of Common rarity, and one of up to Rare rarity.

