We play roleplaying games to have fun, and anyone who attends or volunteers at Winter CONflict agrees to the Code of Conduct below. This code outlines the values upon which the convention is built. These values include respect, enjoyment, inclusion, and acceptance. Those violating these rules may be sanctioned or expelled from the conference without a refund at the discretion of the conference organizers. In addition to following the Adventurers League Code of Conduct, Winter CONflict adds the clarifications and details below:
Harassment includes, but is not limited to, offensive comments and actions related to gender, expression, age, sexual orientation, physical appearance, race, disability, ethnicity, and religion. It also includes displaying sexual images, deliberate intimidation, stalking, following, harassing photography, disruption of events, and unwelcome sexual attention.
Anyone asked to cease harassing behavior is expected to do so immediately. Warnings for harassing activities are not guaranteed, and anyone conducting in harassing activity may be ejected from the convention without a refund at the discretion of the convention organizers.
If you are being harassed, see someone else being harassed, or have any other concerns, please contact any convention staff member to help resolve the issue and provide resolution to the harassment.
Special thanks to confcodeofconduct.com for the inspiration and outline for the Code of Conduct, and to Role Play Rally for their example of a well-written and comprehensive Code of Conduct.
The document below is a version of the Adventurers League Code of Conduct written by Wizards of the Coast for all Adventurers League events. It has been modified for online play. In addition to the Code of Conduct above, Winter CONflict abides by this document.
D&D Adventurers League play is meant to be inclusive, fun, and safe. All participants (players, Dungeon Masters, and organizers) are expected to adhere to the following code of conduct:
Organizers, DMs, and players alike should maintain an awareness of possible violations to the code of conduct.
Disruptive Behavior
Unsafe Behavior
An organizer who has code of conduct violations brought to his or her attention should resolve the manner quickly and professionally, with minimal disruption to the event if possible. The responses given here are guidelines, and if the situation calls for a more or less serious response to resolve a situation, the organizer is empowered to take appropriate action.
Disruptive behavior can be dealt with by the Dungeon Master upon first offense by issuing the participant a warning. Upon being issued a second warning, the Dungeon Master should notify the organizer of the event. If the Dungeon Master is engaging in disruptive behavior, a player should immediately inform the organizer.
Unsafe behavior is more serious, and the Dungeon Master or other participants have the right to notify the organizer immediately. The organizer should issue a warning for the first offense, and remove the player from the table or play area upon any subsequent offenses.