Bolt Action Tournament Schedule 2022


18:30-19:00 Check In/In Brief

19:00-21:30 Round 1


08:00-10:00 Round 2

10:30-11:30 Round3
11:30-13:00 Lunch
13:00-14:00 Round 4
14:15 Out Brief / Awards

Tournament Rules


Players must use a 1,250-requisition point force for the 1st round, 1,000-requisition point force for the 2nd round, 750-requisition point force for the 3rd round and 500-requisition point force for the 4th round. Players may change their force composition each round, but the force Nationality may not change.

This will be a de-escalation event. All forces must consist of a maximum of ONE Reinforced Platoon and no more than 14 order dice. Tank Platoons with a maximum armor of 7 will be allowed. NO Special Characters, No Planes from the PDF supplement.

The platoons in the force must be selected using the army list section of the main rule book, one of the Armies of xxxx books, or an Approved Generic list of a minor country that does not have an Armies of xxxx book. All lists must be a generic platoon, No theater list.

Approved books:

Armies of Armies of Germany, V2
Armies of United States
Armies of Great Britain
Armies of the Soviet Union
Armies of Imperial Japan
Armies of France and the Allies
Armies of Italy and the Axis
Approved Generic list for Nations without a book:
Australian Reinforced Platoon
Chinese (Communist) Reinforced Platoon
Chinese (Nationalist) Reinforced Platoon
Chinese (Warlord) Reinforced Platoon
French Late-War Reinforced Platoon


2hr30min Round 01, 2hr Round 02, 1hr30min Round 03, 1hr Round 04. Once time is up players will finish the current turn, and then the game ends automatically.


The players must have copies of their army list, Army list are due 19 JULY 21. 5 bonus TP for early list submissions. List submissions will be submitted by sending to


Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws as shown below:

Result Tournament Points

Victory/Loss 20 TP / 0 TP

Draw 10 TP / 10 TP

From the second round, players will be paired using a Swiss system (i.e. matching players on the same number of TPs, in descending order).


The winner is determined at the end of the last round, according to the following criteria:

•The player with the most TP will be the winner.
• In case of same TP at the top, the winner will be the player with the highest Casualty points total.
• Sportsmanship, Painting, and theme will also factor into a separate overall score.

For any questions email Jay Casper at