Conquest of Albion is a Dark Ages Vampire LARP set in the aftermath of the Norman invasion of England in 1068 A.D. Players take on the roles of vampires, ghouls, nobles, clergy, and warriors as they navigate a land forever changed by war and conquest.
Against the backdrop of castles rising across the countryside, Saxon resistance, Norman ambition, and ancient supernatural powers awakening beneath Albion, characters must forge alliances, pursue vendettas, and shape Britain's future. Political intrigue, medieval warfare, supernatural horror, and historical drama intertwine as players determine who will rule the night in a kingdom still reeling from William the Conqueror's victory.
In Conquest of Albion, every oath carries weight, every secret has a price, and the fate of both mortals and monsters hangs in the balance.
| Event Number | 128 |
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| Maximum Tickets | 100 |
| Cost | $0.00 |
| Time Zone | America/New_York (UTC {{ '2026-09-11 21:00:00' | timezone_offset: 'America/New_York' }}) |
| Where & When (local to convention) |
Friday
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| More Information | https://www.afterthesunsetsgames.com/orlandolarp |
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| Email Notification for Tickets List |
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A Dark Ages Vampire LARP (Live Action Role-Playing Game) is an interactive storytelling experience set in the medieval world of the Vampire: The Dark Ages setting. Players portray vampires, mortals, hunters, clergy, nobles, and other supernatural beings as they navigate the dangers of a world shaped by feudal politics, religious conflict, ancient traditions, and secret wars between immortal monsters.
Unlike tabletop roleplaying games, participants physically act out their characters' conversations, intrigues, alliances, and rivalries. A single evening may involve courtly diplomacy between rival vampire clans, investigations into supernatural threats, secret meetings in candlelit chambers, and struggles for power that can determine the fate of kingdoms and domains.
Set during the medieval period, Dark Ages Vampire LARPs emphasize themes of survival, faith, honor, ambition, and the constant battle between a vampire's fading humanity and the Beast that lurks within. Players become part of a living story where political maneuvering, personal drama, and supernatural horror are often more dangerous than any sword or battlefield.
Whether portraying an ancient lord of the night, a wandering Gangrel hunter, a noble Ventrue prince, or a mysterious sorcerer, participants help create an immersive world where history and gothic horror intertwine.