Friday and Saturday - April 27th
Bolt Action - Singles Platoon
Friday - Rounds 1-3
9AM Start – Dice start at 10AM
7pm End
Saturday - Rounds 4-5
9AM Start – Dice Start promptly at 9!
5pm End – Awards and Charity Closers
- 2nd Edition Bolt Action Rulebook, supplements, and current FAQ and errata will be used.
- Turret Jam will not be used.
- There will be 5 rounds each lasting 2 1/2 hours. The Tournament Organizer will provide numerous time reminders.
- The deadline to register and submit lists is 12am Friday prior. Lists must be sent to patrickballinger@yahoo.com
Painting and Modeling:
- All models should have a minimum of three colors and 28mm scale.
- Proxies will be allowed with prior approval of the Tournament Organizer. The player will be required to ensure that their opponent clearly understands the proxied models.
- Painting will be judged by independent judges selected by the TO.
Army List:
- Lists are a maximum of 1,250 points. There is a 16-order dice limit and no platoon limit. This includes bonus units.
- Platoons must be of the same type. The minimum platoon requirement must be taken for each platoon (Generic or Theatre).
- No theatre selectors will be allowed, generic selectors only.
- No special named characters allowed
- All current Bolt Action books (except Korea) and Official Warlord PDFs are valid.
- A copy of your list must be available for your opponent to access throughout the game.
Match-Ups:
- Round One matchup will be random.
- From the second round, players will be paired using a Swiss system (i.e. matching players on the same amount of tournament points in descending order) and by alternating teams.
- In case of more than two players with the same number of tournament points, army points will be used as tiebreakers.
- When two players are matched to play again or play on the same table, the Tournament Organizer may use their discretion to reassign a match or table. This does not apply to the top table in the last round.
Scoring:
- Points will be awarded on the following basis:
- 2 tournament point for a win
- 1 tournament points for a draw
- 0 tournament points for a loss
- Players should also keep track of how many enemy dice they destroy in the game. These results will be recorded as Army Points and used in tiebreakers.
Winning the Tournament:
- The player with the most tournament points at the end of 3 rounds will be declared the winner.
- In the case of a tie, the player with the most army points will be declared the winner.
- In the case of a tie in both tournament points and army points, the players will both be declared the winner and share the prize.
Scenarios:
- Keep a count of how many turns have elapsed as the game is played. At the end of turn 6, roll a d6. On a result of 1, 2, or 3, the game ends. On the result of 4, 5, or 6, the game continues for one more turn.
- If the scenario calls for a preparatory bombardment or d6 objective markers, the Tournament Organizer will make the roll. That roll will apply to all tables.
- Objectives are considered held if you have any unit within 3 inches of the objective. They are contested if any enemy unit is within 3 inches of the objective. You must remain on the objective in order to hold the objective.
- Scenarios are TBA at event.