Virtual Harvest Gaming 2022

A Blasphemous Cargo a Weird Boot Hill Skirmish/RPG

It's 1868 and there is a mysterious shipment on a train. One side is hired to protect the shipment, and the other side to get to the shipment. There will be weird west twists and special abilities added some characters. This is equal parts miniatures skirmish wargame and RPG.

Read more »

Event Number 4
Event Type {{event.properties.type.name}}
Age Range {{ event.properties._options._age_range[event.properties.age_range] }}
Maximum Tickets 6
Cost $0.00
Time Zone This is an online convention. Times are in your Helper Time Zone,local to you in {{ use_tz }} (UTC {{ '2022-10-29 17:00:00' | timezone_offset: use_tz }})
Where & When (local to you in {{ use_tz }})
This event is online.
Saturday, October 29, Day 2 from {{ '2022-10-29 17:00:00' | amDateFormat: clock_format }} to {{ '2022-10-29 19:50:00' | amDateFormat: clock_format }}
Game Table in HG1
Hosts
Attendees
{{ attendee.name }} Champion Icon
Has Special Requests
{{ request }}
Email Notification for Tickets List {{event.properties.wait_count}} will be notified by email of available tickets

Tickets

This event is past the point where ticket sales are permitted.
You must log in or create an account to purchase tickets.

I am running a Boot Hill game that is part RPG, part skirmish game, with players on two sides.

A Blasphemous Cargo It's nearly the end of October of 1868 and the wealthy newspaper publisher and recluse, Lord Jenkins, is transporting a crate, the contents of which are unknown, via rail. Are you part of the group Lord Jenkins hired to make sure the crate makes it to its destination or are you part of the band hired by Mr. Kaye, the wealthy steel magnate, to make sure the crate does not reach its destination?

Pregens provided, with potential characters including gunslinger, bank robber, safe cracker, sharp shooter performers, priest, doctor, stage performing escape artist, Kung Fu master. samurai and more.

System: It is a Weird West Boot Hill skirmish adventure. Boot Hill rules, with a good dose of home-brewed rules to add in special abilities for some character classes based on weird west and western tropes. This is a skirmish between two sides of players, the referee is only there to run the world and unfortunate NPCs. There will be room for some role-play, but mostly, this will be very tactical. Players will likely run two characters each. We will run for 3 hours or until one side is defeated, whichever comes first. If that happens too quickly, we will regroup, reset and start over.