Thursday, July 4, 2024
8:00 AM – 9:00 AM: Registration and Welcome
9:00 AM – 9:40 AM: Opening Ceremony and Keynote Address: Emerson Matsuuchi
9:40 AM – 10:00 AM: Networking Break
10:00 AM – 12:00 PM: Presentations
10:00 am - Becca Bennet - “Life has more purpose now”: A Grounded Theory Investigation of the Impact of Table-top Board Games on Wellbeing and Functioning in Autistic Adults.
10:25 am - Stephen Hall - Deep Blue Sea: Board Games as a Framework for Computer Science
10:50 am - Andrew Harrison Volk - Mapping History's Battles: A Survey of Playable Nations in BoardGameGeek's Top 100 War Games
11:15 am - Raegan Harvey - Untitled
11:40 am - Tori Smurthwaite - Critical Role’s Candela Obscura: World-Building to Build a Better World
12:00 PM – 1:20 PM: Networking Lunch
1:20 PM – 3:30 PM: Presentations
1:20 pm - Archie Fields III - Roll Insight: Teaching Undergraduate Philosophy through TTRPGs
1:45 pm - Maryann Cullinan - At Forty, We’re Feeling Fine: Looking Back at Fine’s Frame Theory and Its Current Applications in Educational RPGs
2:15 pm - Jeffery Peter Kesselman - Performance, Performativity and Roleplaying Games
2:40 pm - Katherine Dickey/Joshua Coslar - Orientalist misadventures: An examination of cultural history and expression within the monk class of Dungeons and Dragons
3:05 pm - Sean Milligan/Andrew Buchmann/David Runge - A Critical Role: Academic Success Advisors Leveraging Tabletop Gaming, Gamification, and Artificial Intelligence in the Classroom for Academic Probation Students
3:30 PM – 3:50 PM: Networking Break
3:50 pm - Designer Insights: Andrew Parks - Adapting “Tales of the Arthurian Knights” for a Modern Audience
4:15 PM – 5:00 PM: Panel Discussion: Outreach, Connection, and Authenticity: Using Tabletop Gaming with a University Population. Dr. Meagan Henry, Dr. William Nation
5:00 PM – 5:10 PM: Closing Ceremony
5:10 PM – onwards: DEXLITE Gaming Convention