This quest, called for by the ancient spirits themselves, is to be your right of passage for the tribe. To become an adult, you must aid the spirits, complete the quest, and return home. The journey across the jungle will take several days and so you are urged to leave immediately. (more below)
Event Number | 3 |
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Event Type | {{event.properties.type.name}} |
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Maximum Tickets | 6 |
Cost | $8.00 |
Time Zone | America/Los_Angeles (UTC {{ '2020-04-18 02:00:00' | timezone_offset: 'America/Los_Angeles' }}) |
Where & When (local to convention) |
Friday
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General Admission in Online 4 |
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Email Notification for Tickets List | {{event.properties.wait_count}} will be notified by email of available tickets
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The Neverwhen Rock – MCC RPG – All Ages – 6 players
PLAYTEST Last night was an auspicious night. Your tribal shaman, Peter – son of Davi, awakened from his slumbers with word that his dreams had been touched by the words of the Ancients. They told him of a strange rock at the edge of the jungle, a mighty boulder that houses a cave unlike any have ever seen. Therein lies a quest to aid the spirits of the Ancients, one that will gain the blessings of the spirits and that will bring prosperity to the village. The spirit told him that this was a dangerous task and would take members of the tribe who are young and resilient. The shaman promised to send aid immediately.
This quest, called for by the ancient spirits themselves, is to be your right of passage for the tribe. To become an adult, you must aid the spirits, complete the quest, and return home. The journey across the jungle will take several days and so you are urged to leave immediately. Your families say tearful farewells while pushing your spears into your hands. “Make us all proud”.
Name/MiniBio: Bob Brinkman is the author of Blasphemy and Larceny in Lankhmar, and has written for DCC, DCC Lankhmar, DCC Dying Earth, MCC, and Fifth Edition Fantasy. He is the husband of ENnie award winning podcaster Jen Brinkman, and a tax professional, but he’s also been a stable hand, swordsman, bouncer, fire-breather, and professional pirate. Having played RPGs since the days when everything was digest-sized and beige, Bob delights in writing adventures where a shadow of the past darkens the present.