Marooned on a hostile moon, 5 famous MechWarriors must extricate their Mechs, dodge the indigenous megafauna, defeat vengeful Marik forces, & seize a ComStar HyperPulse Generator. A Walker-focused BattleTech adventure for Savage Worlds, featuring new rules from the Science Fiction Companion.
Event Number | 107 |
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Maximum Tickets | 5 |
Cost | $0.00 |
Time Zone | America/Chicago (UTC {{ '2025-05-30 19:00:00' | timezone_offset: 'America/Chicago' }}) |
Where & When (local to convention) |
Friday
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SL - 19 in Springlake B - Savage Worlds |
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Email Notification for Tickets List | {{event.properties.wait_count}} will be notified by email of available tickets
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Cranston Snord's Irregulars have widely different reputations, depending on who you ask. Katrina Steiner thinks of the unit as one of the most effective, if unorthodox, units in her employ. House Marik would like to rid the Inner Sphere of the unit and has been trying for many years. Jaime Wolf sees the unit as a band of looters who have made good. One way or the other, the Irregulars are probably best known for their ability to get into and out of tight spots created by their never-ending quest for the lost artifacts and/or treasures of Mankind's past. Whether called looters or not, they are still a unit to be reckoned with.
Marooned on a hostile moon after a House Marik ambush disables their DropShip, five famous MechWarriors from Snord’s Irregulars must extricate their Mechs, dodge the indigenous megafauna, avoid or defeat vengeful Marik forces, & seize a ComStar HyperPulse Generator to call for extraction. A Walker-focused adventure for Savage Worlds set in the BattleTech universe, featuring new rules from the Science Fiction Companion.