Winter Fantasy 48

D&D Adventurers League

Forgotten Realms - Dreams of the Red Wizards

DRW OD-4 - We're All in this Together: A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide amongst them, and they will do horrible things to escape discovery. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

DRW OD-5 - Now we've Done It!: Arriving in Eltabbar, it seems an old ally has survived the destruction caused months ago in Xorvintroth. Could they lend insight into the happenings in Suzail, and have more information about the Qualith Crystals? A four-hour adventure for 5th through 10th-level characters in the Forgotten Realms campaign.

DRW OD-6 - We Almost Had it All: An invasion of Aglarond is forthcoming, but only the Red Wizards themselves know all the details. Fortunately, an upcoming gala promises to provide the answers, for those with the subterfuge to extract them. A Four-Hour Adventure for 11th- through 16th-Level Characters (optimized for APL 13). CONTENT WARNING:This adventure contains themes of abuse and slavery. Player discretion is advised.

DRW EP-02 - The Burning of Aglaron: The gaze of Thay falls upon Aglarond and you are called upon to interfere. But this interference may lead you into the Yuirwood, one of the few places that has not fully shaken the influence of the spellplague. Expect the unexpected. A Four-Hour Epic Adventure for 11th - 16th-Level Characters (APL 13).

DRW OD-7 - The Subtelty of Subterfuge: The Zhentarim factions are at odds. The Black Network, working for one calling themself “Manshoon,” seeks information about an imprisoned entity that could hinder the Harpers alliance. The Harpers Alliance seeks heroes to investigate. Will you rally to their cause? Part 7 of the Obscure Devotions Trilogy. A Four-Hour Adventure for 11th- through 16th-Level Characters (APL 13).

DRW OD-8 - Lonely is the Night: Having reached the entrance of Dun-Orthass, the party must seek out a dangerous artifact from within the dangerous depths. Part 8 of the Obscured Devotions adventures. A Four -Hour Adventure for Tier 3 Characters. Optimized for APL 13. CONTENT WARNING: Mild body horror, mental dominance.

DRW EP-03 - The Undead in our Closets: Szass Tam is alive, or so it seems! He has been spotted causing chaos and havoc in the Thayan city of Nethjet! The Harpers, Zhents and Maelstrom are asking all able bodied adventurers to rally and TAKE HIM DOWN!! A Four-Hour Epic Adventure for 11th- through 16th-Level Characters (APL 13).

DRW OD-9 - Sschindrlryn, the City of Portals:The hunt is on for another Qualith Psi Crystal that could restore Szass Tam to his original body! This crystal lies in the heart of Sschindylryn, an Underdark metropolis full of portals to other worlds, where the enigmatic Scorn Everhate has unfinished business. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

DRW OD-10 - Across the Glacier of the White Worm: Travel to the Glacier of the White Worm to stop the Black Network and discover the secrets of the Forge of the All-Father. A Four-Hour Adventure for 17th- through 20th-Level Characters (APL 18). CONTENT WARNING: This adventure contains themes of kidnapping, experimentation, possible stalking. Player discretion is advised.

DRW-OD-11 - Summit at Tantras:The Harpers and their allies have convened in Tantras to discuss the threat posed by the Black Network, but Szass Tam’s arrival is the last things you’d expect on the Summit’s agenda. The situation is volatile. No amount of adventuring has prepared you for politics. How will you fare? Part Eleven of the Obscure Devotions series of adventures. A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18.

DDAL AO-56 Questionable Dividends: The agreement between the Zhentarim and the government of Mulhorand is up for renewal soon and both sides must decide if the association is worth continuing. It is against this backdrop that you are asked to investigate rumors of a resurgence of the Brotherhood of Skuld. About 150 years ago they were dedicated to removing traces of Set’s influence in the country. A four-hour adventure for characters 11th through 16th level (APL13).

DDAL AO-60 The Axiomatic Paradox: Things are not what you expect on the streets of Sigil and every idea is under attack. You just need to band together and last long enough to give birth to a new philosophy. Where will you turn when you don’t even know who you are? A philosophical adventure by DDAL Content Manager Greg Marks with tier 3 characters provided and rewards earned for one of your D&D Adventurers League characters. It is designed for 7 player.

Forgotten Realms – Moonshae Isles

MOON-07 - Cauldron of Doom: On the isle of Gwynneth, Caer Corwell is taken by the forces of Amn. Lady Erliza Daressin, the viceroy of Westphal, has shuttered the castle with her ward, Prince Owaren Kendrick, locked inside. In the battlefields, the invasion left hundreds of dead on land and sea but the bodies of the slain have disappeared before their loved ones can retrieve them. Who’s taking the corpses and what are they doing with them? Part 1 of the Urphania’s Undying Support Trilogy. A Four-Hour Adventure for 11th- through 16th-Level Characters (APL 13). CONTENT WARNING: This adventure contains themes of Alcohol Use, Body Consumption, Body Mutilation, and War. Player discretion is advised.

MOON-08 - Down the Rabbit Hole: A magical rabbit hole leading to a secret Unseelie fey market in the wide tunnels of the Deepshaes has been found! It’s time to explore and find the answers that you seek about the missing corpses—or maybe you can just buy them. Part 2 of the Urphania’s Undying Support Trilogy. A Four-Hour Adventure for 11th- through 16th-Level Characters (APL 13).

MOON-09 - The Prince's Fairy Godmother: Brush up on your table manners because a special banquet at the gardens of Citadel Umbra is currently taking place. Attended by influential nobles, fiendish lords, liches, and a few ancient Unseelie Fey from the Moonshae Isles and beyond—all to celebrate a very special occassion. Part 3 of Urphania’s Undying Support Trilogy. A Four-Hour Adventure for 11th- through 16th-Level Characters (APL 13). CONTENT WARNING: This adventure contains themes of Gore (Hunting), Intoxication (Alcohol) and Mind Control (mentioned). Player discretion is advised.

MOON-10 - Echoes of the Fallen: The search for a coffin leads to a perilous quest deep within the Fens of the Fallen, where a treacherous game of infiltration awaits. Will you have what it takes to outwit cunning traps, deadly monsters, and even the tricks of your own mind to uncover the secret before it's too late? Part 1 of the Echoes of Truth Trilogy. A Four-Hour Adventure for 11th- through 16th-Level Characters (APL 13). CONTENT WARNING: This adventure contains themes of $$. Player discretion is advised.

MOON-11 - The Curse of Pacts and Passion: The fate of Sarifal hangs in the balance as great forces move to protect it by altering the Sentient Mythal of Karador. To accomplish their mission, a hero is called to navigate the intricacies of the Feywild. Are you up to the task? Part 2 of the Echoes of Truth Trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

MOON-12 - Malevolent Reign: The stage is set for the ultimate showdown in Karador, with the powerful vampire Erliza at its center. As magical chaos rains down, you must use all your skills and cunning to emerge victorious. Will you be able to save Sarifal from certain doom? Part 3 of the Echoes of Truth trilogy of adventures. A Four-Hour Adventure for 11th through 16th Level Characters (APL 13). CONTENT WARNING: This adventure contains themes of abandonment and abuse. Player discretion is advised.

MOON-MDE-02 - The Enchantment of Chaos: Darkness looms over Karador as Urphania unleashes chaos upon the city, warping reality to her twisted desires. As the unseelie threat looms large, Sarifal and its Feywild reflection hang in the balance. Will you emerge victorious, or succumb to the delusions of the mist hag? Join this thrilling conclusion to Malefic Delusions and discover your fate. A Four-Hour Epic Multitable Adventure for 17th- through 20th-Level Characters (APL 18). CONTENT WARNING: This adventure contains themes of Mind Control and Body Horror. Player discretion is advised.

Dragonlance – Vault of the Undying

VOTU-1 - Dragons of Revelation: A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers revelations of the past and keys to unraveling the machinations of the Dark Queen and her cohorts. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure for 2nd- through 4th-Level Characters (APL 3).

VOTU-2 - Dragons of Sorrow: With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch. Part of the Vault of the Undying Series of Adventures. A Four-Hour Adventure for 2nd- through 4th-Level Characters (APL 3).

VOTU-3 Dragons of Treachery: Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing a great army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum. While tensions build beyond the walls, a dark plot brews within that could leave the western defense exposed. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure. Optimized for 4nd-Level Characters.

VOTU-4 - Dragons of Fortune: Deep within the Forest of Wayreth, the wizards of the Tower of High Sorcery await the results of a young wizard’s Test. Events go off course, though, when you arrive. Will your presence spell doom or fortune for all involved? Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure for 5th- through 6th-Level Characters (APL 5).

VOTU-5 - Dragons of Affliction: Clues to the Genesis Shard's location lead to the Garnet Mountains and the halls of the Dwarves of Kayolin. There, the clans convene with the Knights of Solamnia, who have come to petition for an alliance to defend their shared borders against invasion. However, the bones of the earth are under threat by an ancient evil, threatening the critical accord. Part of the Vault of the Undying Series of Adventures. A Four-Hour Adventure for 5th- through 7th-Level Characters (APL 6)

Forgotten Realms – Planescape

Planescape - Power in Pieces: A curious linguist stumbles onto a discovery that could change the understanding of language and its relationship to magic. When she asks for help in bringing this discovery into being, the stakes turn out to be much higher than anyone could have known. A Four -Hour Adventure for characters Level 3 or 4. Optimized for APL 4

PS-DC-PKL-05 - Mass Hysteria: A creature has been murdered in Bedlam with possible links to Pandemonium. A call for adventurers has been set out in order to investigate and solve the mystery. Tier 2 AL

PS-DC-PKL-06 - It's a Toss Up: Following the events of Mass Hysteria; continued mystery unfolds into Limbo. What kind of Xaos is happening here? Tier 2 AL

PS-DC-PKL-07 - Back to the Abyss: Venturing further down the mystery leads the group of adventurers into the first layer of the Abyss, Pazunia; the Plain of Infinite Portals. Tier 2 AL

PS-DC-PKL-08 - Darker Shade of Pale: The threads have all lead pointing to the gate town of Hopeless and beyond to Hades and the Gray Wastes to finally learn the cause of all of this disturbance. Tier 2 AL

Other Non-AL Adventures

Esper Genesis

Showdown at the Novaplex: Things get perilous when a simple job at a Sunfire concert reveals more than anyone bargained for.

Planetfall: A centuries-old distress beacon echoes from the far reaches of the galaxy. An "Expedition from the Mysterious Peaks" preview adventure.

*Star Chaser: *To rescue a team of researchers a team of espers must face technological horrors within the dark, winding tunnels of a hidden asteroid station.

Return to the Barrier Peaks: Adventurers and space explorers join forces to explore the ruins of an ancient starship. An "Expedition from the Mysterious Peaks" preview adventure.

Others

**The Haunted House: Tales from the Loop - It's Halloween 1988 and as a tradition for the kids in the Loop is to spend a night in a house known to be haunted.

Shadow of the Dragon: Zweihander - The Nightwatch thinks there is a dragon. A local goatherd thinks they are wrong. You're tasked with entering the local ruins and rescue the Burgher's daughter and saving her from whatever the beast may be.

Rain of Mercy: Wrath & Glory - Rumours abound in the shrine world of an Imperial Saint emerging majestically from the wretched conditions of Holy Enoch’s appalling refugee camps. Can you navigate a treacherous town run by water-selling gangs? Is the Saint a pious vessel for the Emperor’s will, or a perfidious Psyker manipulating the populace?

2for1: Cohorts & Achtung! Cthulhu: Modiphius 2d20 - Experience pulp, cthulhu action in the Roman Empire and WWII settings of 2d20! This ticket includes a 2-hour 1-shot for each setting (run back-to-back).

The Valley of Forbidden Churches: MORK Borg - Explore the ancient strangeness of heretical churches, grab what you can, and try to make it home in as few pieces as possible before the End of All Things.

Fear and Loathing on Bixby Station (Author Session): Mothership - A remote research facility gets one supply run every six months, and this time you're it. A total milk run -- what could go wrong?

A Very Gothic Fairytale: Vaesen - The roads through Darmoor to Plymouth have gone dark, and tales of a large wolf-like creature with red eyes are spoken about in hushed whispers.

Bad Times at the Lux Æterna: Mothership - Face it, you're a piece of work and you always will be. Now you're here at the Lux Æterna, one of the sector's most ill reputed dens of illicit activity, and the epitome of bygone glamor. I'm sure wholesome activities will ensue.

South of the Slaughterhouse: MORK Borg - Join Ma, Pa, and the whole freaky family out on the Gorblot Homestead and discover what's hiding South of the Slaughterhouse.

Buried in the Bahamas: Pirate Borg - Explore three islands, cross swords with undead skeletons, and search for treasure in the Cave of Seven Skulls. This adventure is a perfect start to a career on the high seas

World of Arora - Ghostfire Gaming - Come join author Shawn Merwin in an amazing Ghostfire Gaming event.

Summer's Passing: D&D 5E - Come join author Eric Menge, story coordinator first class and co-author of our Planescape Special at the show, as he continues his delve into the world of the Fey.

Reboot: The RPG: Reboot - Spencer? If you know you know - come play a game based on Spencers favorite cartoon show from bygone years. Prove that he is real to all your friends!!!

Wyrd Street - Wyrd Street is a d20-based tabletop RPG about lower class heroes fighting for the people they love. It combines small-scale, intimate story-telling with pulp-inspired action and adventure. In Wyrd Street, you will not save the world or become the champion of an entire kingdom. But you will feed your family, protect the most vulnerable people from those who would harm them, and bring hope to individuals for whom all hope seemed lost. Wyrd Street uses a new d20-based system. Those who have played the popular fifth edition system will find it familiar, yet fresh, with an easy learning curve and satisfying new mechanics. Combat provides constant opportunities for tactical decision-making, and out of combat, systems for Upkeep, downtime activities, and more simulate the hardships and joys of life in the city of Morhold.

A Long Night at the Yawning Portal: D&D 5E - Tall tales and long shadows fill the barroom at the Yawning Portal and Volothamp Geddarm proposes a grand contest to those assembled. It’s every faction for itself (and then some!), winner takes all!”