Blood Red Skies Tournament
500 Point Lists - US Gathering of Eagles Format - Details at www.leadpursuit.net/goe
Check in: 2:00PM
Round 1: 2:30PM - 3:45PM
Round 2: 4:00PM - 5:15 PM
Round 3: 5:40PM - 7:00 PM
Awards: 7:30 PM
Tournament Format
- Three rounds with swiss-style pairing
- Scenario will be Scenario 2: Fighter Sweep
- A win is defined as only one squadron retreating or having all their aircraft shot down by the last game turn
- A draw is defined as both squadrons retreating or having all their aircraft shot down by the last game turn
- A loss is defined as having your squadron retreat or all aircraft shot down by the last game turn
- A win is worth 30 points plus the number of boom chits awarded to your opponent
- A draw is worth 10 points plus the number of boom chits awarded to your opponent.
- A loss is worth points equal to the number of boom chits awarded to your opponent
- If a game ends due to allotted time expiring, the player with the most boom chits is awarded a win and the other, a loss.
- Awards will be presented to the top three scoring players, and to the winner of the sportsmanship (or Blue Falcon) award.
Force Building
- Force size: SQUADRON
- 500 points, single squadron of a single aircraft type, broken down into elements.
- Squadron size: Minimum 4 aircraft – Maximum 8 aircraft
- Minimum number of elements: 2 elements per squadron
- Minimum element size: 2 aircraft
- Acceptable aircraft
- Any Non-Jet / Non-Korea-Era aircraft from the Master Aircraft List (1 Dec 2022)
- Multi-Engine fighters will use the Heavy Fighter optional rule and have their points reduced by 15
Pilot Skill Costs
- PS 2 Rookie +25 points
- PS 3 Average +50 points
- PS 4 Veteran +75 points
- PS 5 Ace +100 points and choose one Ace Skill
- Named Ace +Points per Ace card. Unique, only 1 of each named ace per squadron
Players must supply the following for their squadron:
- Aircraft miniatures (no proxies)
- Advantage bases, to include pilot skill discs
- Aircraft/trait/equipment/ace/doctrine cards
- Activation markers and Dice
Tournament Organizers will supply:
- Game Mats
- Cloud Markers (can be optionally supplied by each
player)
- Theater Cards
Trait, Ace, Theater & Doctrine Cards
Tournament will use the Open Play Action Deck optional rule from Airstrike. Players will choose one Doctrine card (without faction
restrictions) and may pay for a single equipment card. Equipment cards can change between rounds based on the table assigned to
the players, but must be picked before choosing attacker/defender roles. Theater cards will be dictated by the table/TOs.
Order of setup
- Players will be assigned a table by the TOs during each round to ensure an even rotation.
- Players will roll a die with the higher rolling player choosing to be the attacker or defender.
- Once players have determined roles of attacker/defender they then choose 2 of the 4 Theater cards in secret
- Players draw 2 cloud markers each and alternate deploying them starting with the defender.
- Players then play any Theater cards that take effect during deployment, with all cards taking effect simultaneously
- Players then follow the deployment rules for the scenario they are assigned.
Rule and Point Updates
Rules will be per the Airstrike rulebook. If there is a difference between the Boxed Set Basic/Expanded/Scenario rules and Airstrike,
then the Airstrike version of the rule will take precedence.
- Errata and FAQ of January 2022 / Master Aircraft List of 01 Dec 2022
Errata and FAQs can be downloaded in PDF format from http://www.leadpursuit.net/resources
Table Styles
- TOs can choose from the combinations below to standardize their table and card setups
- TOs can have all players use a single scenario, or attach specific scenarios to specific tables.
- If TOs desire, they can divide players by faction (Axis / Allies) and assign them to tables via that method for more narrative
feel
- TOs should have a minimum of one of each style of table for every block of 8 players
Table 1: Pacific theater
- Attacker
- Battle Fatigue (Activation)
- Defender
- Tropical Conditions (Bonus)
- Superior Armament (Activation)
Table 2: European winter
- Attacker
- Defender
- Heavy Flak Presence (Activation)
Table 3: Battle of Britain
- Attacker
- Superior Armament (Activation)
- Defender
- Battle Fatigue (Activation)
Table 4: Desert
- Attacker
- Tropical Conditions (Bonus)
- Heavy Flak Presence (Activation)
- Defender