Richmond Open Singles Tournament Event Information
Richmond Open Singles Tournament Player Pack: https://docs.google.com/document/d/1-zxoXm7k_1TI3LNybezV2GBOdlWcxWb18xlu96tRNUc/edit?usp=sharing
General Information:
3rd Edition Bolt Action Rulebook and current FAQ and errata will be used.
There will be 3 rounds each lasting 2 1/2 hours. The Tournament Organizer will provide numerous time reminders.
Deadline for registering and submitting lists is 12am Saturday, April 28, 2025. List must be emailed to the T.O. at lissa_0729@yahoo.com
MORE INFORMATION BELOW
Event Number | 14 |
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Event Type | {{event.properties.type.name}} |
Age Range | {{ event.properties._options._age_range[event.properties.age_range] }} |
Maximum Tickets | 32 |
Cost | $15.00 |
Time Zone | America/New_York (UTC {{ '2025-05-03 14:00:00' | timezone_offset: 'America/New_York' }}) |
Where & When (local to convention) |
Saturday
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Historical 1 in Exhibition Hall - Farm Bureau Center |
Special Event Designation | |
More Information | https://docs.google.com/document/d/1-zxoXm7k_1TI3LNybezV2GBOdlWcxWb18xlu96tRNUc/edit?usp=sharing |
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Attendees |
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Has Special Requests |
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Email Notification for Tickets List | {{event.properties.wait_count}} will be notified by email of available tickets
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10-10:30 - Check in with Tournament Organizer
10:30-1:00 - Round One
1:00 - 2:00 - Lunch
2:00 - 4:30 - Round Two
5:00 - 7:30 - Round Three
7:45 - Awards
All models should have a minimum of three colors and 28mm scale. Proxies will be allowed with prior approval of the Tournament Organizer. The player will be required to ensure that their opponent clearly understands the proxied models.
Lists are a maximum of 1,250 points. Lists must follow all force structure instructions as outlined on pages 182-183 in the main 3rd edition rulebook Only the 3rd edition Bolt Action book and released minor nations PDFs are allowed.
A copy of your list must be available for your opponent to access throughout the game.
Round One match-ups will be random.
From the second round, players will be paired using a Swiss system (i.e. matching players on the same amount of tournament points in descending order)
In case of more than two players with the same number of tournament points, army points will be used as tiebreakers. When two players are matched to play again or play on the same table, the Tournament Organizer may use their discretion to reassign a match or table. This does not apply to the top table in the last round.
Points will be awarded on the following basis:
3 tournament point for a win
2 tournament points for a draw
1 tournament points for a loss
Players should also keep track of how many enemy dice they destroy in the game. These results will be recorded as Army Points and used in tiebreakers.
The player with the most tournament points at the end of 3 rounds will be declared the winner.
In the case of a tie, the player with the most army points will be declared the winner.
In the case of tie in both tournament points and army points, the players will both be declared the winner and share the prize.
Keep a count of how many turns have elapsed as the game is played. At the end of turn 6, roll a d6. On a result of 1, 2, or 3, the game ends. On the result of 4, 5, or 6, the game continues for one more turn.
The Tournament Organizer will determine the scenarios for each round. All scenarios will be selected from the Battle Scenarios section of the 3rd Edition rulebook. Scenarios will be announced prior to the start of each round.
The Tournament Organizer will make the rolls for the Deployment Zones and Deployment Type of each scenario. Those rolls will apply to all tables. These will be announced when the scenarios are announced.
If all lists are submitted on time and do not require corrections, scenarios, Deployment Zones, and Deployment Types MAY be announced prior to the tournament. If the scenario calls d6 objective markers, the Tournament Organizer will make the roll. That roll will apply to all tables.
Objectives are considered held if you have an infantry unit within 3 inches of the objective. They are contested if any enemy unit is within 3 inches of the objective. Objectives will remain under your control until the end of the game or until an enemy unit captures it back.