Familiar trick-taking mechanics, but tricks don't resolve immediately - players can mess with them once they're in the past, with any changes made rippling forward to the present. Careless time-traveling creates paradoxes, which you don't want to do too much of for obvious reasons.
Designer | Rhagir |
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Development Status | Nearing Completion |
Expected Play Time | 45 minutes |
Number of Players | 4 to 4 |
Intended Audience | Medium |
Interest Level | {{prototype.properties.interested_count}} players
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Interested Players |
FIXME only if public profile allowed !!
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More Info | http:// |