A Trick in Time

Trick-taking meets time-travel. Shenanigans ensue.

Familiar trick-taking mechanics, but tricks don't resolve immediately - players can mess with them once they're in the past, with any changes made rippling forward to the present. Careless time-traveling creates paradoxes, which you don't want to do too much of for obvious reasons.

Designer Devin Stinchcomb
Development Status Nearing Completion
Expected Play Time 45 minutes
Number of Players 4 to 4
Intended Audience Medium
Interest Level {{prototype.properties.interested_count}} players

Interested Players
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