Pocket Pets has a lot of features that you won’t find in any of the big-name trading card games.
1) Balance: The game has been carefully crafted and play-tested to ensure that every deck and playstyle is viable. To get a powerful Stage 3 Pet on the field, you first need to evolve a Stage 1 into a Stage 2 and then a Stage 3. This means that some cards are stronger than others, but not better, giving players the freedom to play with whatever cards and playstyle they want. Also, because all of the cards are balanced, you don’t have to spend a fortune to have a competitively viable deck.
2) Strategy: The game has incredibly simple mechanics, but they allow for a lot of very strategic decisions, including how you want to build your deck. In game, players are given ample opportunity to develop their own playstyle while considering the situation they are in. The main strategic decisions of the game come down to whether you want to attack, grow, or defend. The player who plays smarter will usually be the one who wins!
3) Beauty: Aesthetics are what draw people into the game, so instead of making full-faced cards something rare, Pocket Pets has made every single card in the game with beautiful, carefully AI-generated, original full-faced artworks. Also, there are no filler cards like Land or Energy cards. Every card is a unique and useful Pet or Commander card. Additionally, players have a chance to get flashy holographic cards in both Season 1 and 2.
Rules: The first player to take out the other player's Commander wins.
Draw 5 cards and roll dice to see who gets to choose whether to go 1st or 2nd. Whichever player goes first does not draw a card on their first turn. Whichever player goes 2nd has their first pet come in untapped.
Tapped = horizontal and used up for the turn. Cards start tapped. Untapped = vertical and ready to perform an action. At the start of your turn, you draw 1 card and all of your cards on the battlefield untap.
During your turn, you can tap any of your untapped cards on the field to:
1) Attack using that card's Physical or Special damage. When attacking with Physical, the attacking card takes damage equal to its target's Physical. On the other hand, when attacking with Special, the attacker takes no damage.
2) Evolve (Pets only) by placing a tapped Pet on top of it that is 1 stage higher than this one.
3) Play a card (Commander only) by placing a Stage 1 Pet from your hand to the battlefield, tapped.
If you end your turn with a card untapped, it can tap on the enemy's turn to block, redirecting an attack to itself. Once a card's HP changes, use dice to show its current HP. Pets that run out of HP go to the graveyard.
| Designer | MichaelDrike |
|---|---|
| Development Status | New |
| Expected Play Time | 25 minutes |
| Number of Players | 2 to 4 |
| Intended Audience | Medium |
| Interest Level |
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| More Info | http://https://www.facebook.com/pocketpetsgame/ |