DAY 1 Sunday
8:30-9:00am Check In/In Brief
9:00-11:30am Round 1
12:30-3:00pm Round 2
3:30-6:00pm Round 3
6:15pm Awards/Out Brief
Players will use a 1,250-requisition point force. The force may consist of a maximum of ONE Reinforced Platoons and no more than 14 order dice. No tank Platoons, No Special Characters, No Naval observer, No Planes (From the PDF).
The platoons in the force must be selected using the army list section of the main rule book, one of the Armies of xxxx books, or an Approved Generic list of a minor country that does not have an Armies of xxxx book. All lists must be a generic platoon, no theater list.
Armies of Armies of Germany, V2
Armies of United States Armies of Great Britain
Armies of the Soviet Union Armies of Imperial Japan Armies of France and the Allies Armies of Italy and the Axis Approved Generic list for Nations without a book: Australian Reinforced Platoon Chinese (Communist) Reinforced Platoon Chinese (Nationalist) Reinforced Platoon Chinese (Warlord) Reinforced Platoon French Late-War Reinforced Platoon
2hr30min Rounds. When time is up, players will finish the current turn, and then the game ends automatically. Times will be strictly enforced for this tournament.
The players must have a copy of their army list, Army list are due 21 April 2023. 1 bonus TP for early list submissions. List submissions will be submitted to Jay at email@example.com
TOURNAMENT POINTS (TP)
Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats, and draws as shown below: Result Tournament Points Major Victory/Loss 3 TP / 0 TP Draw 1.5 TP Each
From the second round, players will be paired using a Swiss system (i.e. matching players on the same number of TPs, in descending order). WINNING THE TOURNAMENT
The winner is determined at the end of the last round, according to the following criteria: • The player with the most TP will be the winner. • In case of same TP at the top, the winner will be the player with the highest Casualty point total. CPs = Order Dice at 0.1 TP per Order Dice Destroyed. • Painting, and theme will also factor into over score. For any questions email Jay Casper at firstname.lastname@example.org