A single day campaign using the original Necromunda ruleset from 1995! Players should bring a painted gang of 1000 credits starting value and hired guns (proxies allowed!!). Additional details below!
| Event Number | 2 |
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| Event Type | {{event.properties.type.name}} |
| Age Range | {{ event.properties._options._age_range[event.properties.age_range] }} |
| Maximum Tickets | 8 |
| Cost | $0.00 |
| Time Zone | America/Chicago (UTC {{ '2026-09-13 18:30:00' | timezone_offset: 'America/Chicago' }}) |
| Where & When (local to convention) |
Sunday
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to {{ '2026-09-14 00:20:00' | amDateFormat: clock_format }}
Auditorium 1 in Auditorium |
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| Has Special Requests |
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| Email Notification for Tickets List |
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There is a rumor rippling through the underhive of Primus… an outcast of House Ulanti is making noise and consolidating power swallowing up turf and any gang that doesn’t bend the knee and fall into line has to fight to survive. The Ulanti Uprising will test any gang that is caught up in it but it could also be the opportunity of a lifetime if you are cunning and know when to strike…
This event will be a Necromunda campaign using the original rules for Necromunda first published in 1995.
The campaign will last four games with a final fifth game that will be four vs. four. Your gang will gain advancements and territories and decide to join the outcast Ulanti noble or try to expand their own power base in the chaos.
Players should bring a painted gang of 1000 credits starting value. There will be some hired guns available to join any gangs. The Outlanders supplement gangs are legal for this campaign as well.
You DO NOT need to use original Necromunda models to participate and proxies are fine and encouraged. Please be cool and let your opponent know any important information about your gang and what they are equipped with if they are not WYSIWYG.
There will be spare rulebooks and printed cheat sheets available for reference provided. Templates will also be available and some ordinance dice as well to share.
Scenario 1: Gang Fight.
This is an introductory scenario to get players introduced into the basic mechanics of the game.
Scenario 2: Hit and Run.
This scenario has multiple objectives that are decided by dice roll but players are also free to pick an objective that fits their campaign narrative.
Pitch Black conditions apply here. 8” visibility and the Fast Shot, Rapid Fire, and Marksman skills may not be used.
Scenario 3: Scavengers
This scenario gives gangs a chance to get more resources out of picked up loot.
Sea of Goo or Sludgy Surface conditions apply to this scenario.
Scenario 4: The Hit
This scenario represents a gang rising up the ranks being noticed by a more powerful gang and wanting to stop their rise to power. Protect your gangs leader at all costs!
Scenario 5: Storm the Barricades!
The final scenario represents two sides of the larger conflict for Hive Primus and gangs can form alliances to fight for the Ulanti uprising, fight against it, or use this as an opportunity to grab their own piece of the pie…