This cold-war era, space-race crises resource, technology management sim is a massive update to original game and the computer version. 1-4 players plus many scenerios and 2-player team variant offers US, Soviet and two fictional powers China and Europa. Many expansions in the works..
| Event Number | 53 |
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| Maximum Tickets | 5 |
| Cost | $0.00 |
| Time Zone | America/New_York (UTC {{ '2026-04-10 15:00:00' | timezone_offset: 'America/New_York' }}) |
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FRIDAY
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West - C8 in DC HC - West Gallery |
| More Information | http://www.liftoff2.com |
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| Email Notification for Tickets List | {{event.properties.wait_count}} will be notified by email of available tickets
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Here is your chance to show others that you know how to run an entire space program! The system features an open mission architecture design. This enables support for a wide variety of space missions and highly flexible combinations of hardware components. It allows integration of historical systems (e.g., Mercury to Apollo-era or other legacy designs), as well as alternate or proposed hardware concepts (e.g X-20, Nova rockets, to construct modular technology trees and execute strategic, step-by-step space mission development and operations. There is unique hardware for each faction including alternative programs!
A key focus is on lunar surface access and return strategies. The architecture evaluates over 30 distinct approaches to landing on the Moon and safely returning to Earth, with each assessed primarily on its delta-V merits - i.e., budget-cost, development time, feasibility, risk management and overall mission efficiency. These approaches draw from historical precedents (such as Apollo's Lunar Orbit Rendezvous), direct ascent/descent profiles, Earth Orbit Rendezvous variants, and even lunar surface rendezvous, lunar orbital labs (as in modern Gateway concepts), and various proposed innovations. A simplified mission Av lift and transition stages (kickers) can offer multi-flexibility but add complexity and growing mass obstacles.
This modular, optimized framework supports progressive capability buildup, from uncrewed precursors and prestige technology demonstrations to sustained human presence (achieving critical milestones - duration in space, space walks, dockings and lunar surface reconnaissance, while prioritizing safety & efficiency and hardware adaptability across diverse mission profiles all while preparing your lunar landing approach.
This is more than a simulation; it's a 'Failure Is Not An Option' crucible. It captures the raw, heartbeat-skipping tension of Mission Control, where the line between a historic triumph and a cold tragedy is razor-thin. You'll experience the crushing lows of a system failure and the euphoric relief of a hard-won recovery, mirroring the immense psychological weight carried by a Flight Director.
It's a journey in high-stakes multi-project management, pushing you to coordinate emergency rescue operations and rapid-response launches— assembled in record time and fraught with extreme risk. In the deadly vacuum of space, you don't just manage projects; you fight against the clock to bring your crew home.