Many of you have used Meetups or Geeklists to schedule games at conventions. This system is very similar. We do have some guidelines and you can click the links below to get to the appropriate section:
General instructions for Submitting/Hosting an event can be found HERE
Go to Host > Submit Events, and follow the prompts to create the event.
After the event has been submitted for approval....Allow up to one week for approval and scheduling. You may edit the event until it has been scheduled to a room and space by going to Host > Submissions
Allow up to one week for approval and scheduling. After the event is scheduled, any edits can be submitted via email to events@boardgamegeek.com.
Hosts may review events via Attend > My Schedule > Events I'm Hosting
Hosts and Attendees may message each other using the respective buttons on the Event page. Messages should include information regarding any specifics related to your game such as game editions, rules errata, expansions being used, and so forth. Host's messaging to ticketed attendees is sent as a GROUP message.
Initial messages from the host or attendees will go through info@tabletop.events. Responses to those initial messages give permission to share your email address with the sender. For privacy reasons neither BGG Events Staff nor Tabletop.Events staff will directly provide email addresses of attendees.
Circumstances may determine a need to "Cancel" the event. Email - events@boardgamegeek.com, so we may cancel the event and remove it from the visible schedule.
Exhibitors/Publishers are welcome to schedule demos that can be done WITHIN their booth space through the above Event Submission process. When choosing "Event Type" please choose "Exhibitor Events".
If Exhibitors/Publishers that currently have a booth would like to run a demo OUTSIDE of their booth, they may request this twice per day, also as "Exhibitor Events" for the event type.
If someone (Designer/Exhibitor) with financial interest in a game (either in development, or not yet available for public sale) would like to run multiple demos, but they do not want to purchase a booth, they may want to consider ProtoAlley (see more info here) and here or you may consider the Event Sponsorship.
Due to several requests we have received from designers, we are bringing back ProtoAlley for BGG.Spring, but in a new imporoved format.
Dan Nichols, Gadabout Games, is bringing his expertise to the indie game market and game design to help with 3 events for our budding designers (See this BGG Forum Post Homegrown Games — Indie Makers' Market & Game Design Events @ BGG.Spring 2026. Follow the instructions in that post to participate in playtesting, gaming and marketing your latest and greatest game design.
Homegrown Games Jam Thursday, May 21 • 7:00 – 9:00 PM
Anyone can become a game designer — and you’re going to prove it by creating a board game from scratch in the wildest 90 minutes of the week.
Get notified when registration opens
Homegrown Games Lab Friday, May 22 • 7:00 – 11:00 PM
Indie designers are always cooking up new games. This is your chance to play their latest creations and influence the next generation of tabletop.
Get notified when registration opens
Homegrown Games Market Saturday, May 23 • 7:00 – 9:00 PM
Unique, experimental games made in small batches are sold directly by their designers in this pop-up market. Whether you’re browsing or buying, you’ll discover something new.
To get a few more eyes on your Prototype feel free to list them on the Prototypes page. (Instructions HERE)
If you would like to do additional playtesting outside of the HomeGrown Games Lab, you may submit your event using the instructions above for Hosting a Game.
Guidelines for Prototypes as Scheduled Events
(Questions, please email events@boardgamegeek.com)