Friday:

Bolt Action Doubles

10am is a HARD start time.

Table postings will be made available for round one prior to event start, and any last-minute changes/registrations/drops will be dealt with on site.

1500 points total, 750 points per player. No Dice limits.

3 rounds. 3 hours per round.

Free units do not count against list building.

No utilization of your teammate’s points, IE one player fields 500 pts and the other 1000 is illegal.

Single Generic Infantry Platoons and Theater specific lists are allowed. However, Theater specific units cannot be fielded outside of a theater list. IE. No Panzerschreck Truppen from a Battle of the Bulge list combined with a DAK list to get extra LMGs in rifle squads while omitting transports.

One teammate can field a Tank Platoon if the team elects to do so, only one can.

We encourage teams to come up with a unified theme and similar allied forces, however we do not expect anyone to purchase a new army just so they can participate. Therefore, there is no requirement for partners to field forces from the same nation, let alone be from armies that historically served on the same side. Doubles is about taking an opportunity to play as a team, and not historical accuracy.

What you see is what you get, substitution of miniatures for other miniatures is not permitted.

There are no painting requirements for this event.

Experimental, or “ask your opponent first” rules are not permitted. Missions will be released at check in the day of the event.

Tank Bash

Bring your best tank, you only get one. In an epic fight to the death. Last tank fully mobile and not a burning wreck is the winner. (While this event does have prize support from our amazing sponsors, it is deliberately designed as a low key, casual social event. Participates are encouraged to bring food and beverages of their choosing, hang out, socialize joke about the day, make a new friend, share a shot with a night cap with an old friend.)

Saturday:

Bolt Action Singles (Florida State Championship)

10am is a HARD start time.

Table postings will be made available for round one prior to event start, and any last-minute changes/registrations/drops will be dealt with on site.

1000 point lists built exclusively from one appropriate published Warlord Games book. Generic lists are in Armies of books, and Theater specific lists are in Theater books. Use of Theater book specific units are only allowed in lists from the same theater specific book unless identified otherwise in the unit’s entry showing its addition or substitution in a generic list, or appropriate context in the latest Errata/FAQ.

No dice limits.

3 Rounds, 2.5 hours per round.

Free units do not count against list building.

What you see is what you get, substitution of miniatures for other miniatures is not permitted.

There are minimal painting requirements for this event.

Experimental, or “ask your opponent first” rules are not permitted. Missions will be released at check in the day of the event. Bolt Action V2 Ruleset is in full effect, Armies of books trump the main rule book in the occurrence of a rule conflict, and the latest Errata/FAQ trumps all.

Recon Rash -

Bring any one vehicle that can be purchased in the Reconnaissance slot, you only get one. In a legendary race to the finish line in a Mad Max cinematic style, will you make it to the finish line, or suffer from road rash. Be the first to pass the finish line, or the last vehicle fully mobile and not a burning wreck is the winner. (While this event does have prize support from our amazing sponsors, it is deliberately designed as a low key, casual social event. Participates are encouraged to bring food and beverages of their choosing, hang out, socialize joke about the day, make a new friend, share a shot with a night cap with an old friend.)

Sunday:

Tank Wars –

10am is a HARD start time. Table postings will be made available for round one prior to event start, and any last-minute changes/registrations/drops will be dealt with on site.

1500 Single Tank Platoon or Theater specific Tank Platoon Lists are allowed.

Primary rules are V2 Bolt Action Core Rulebook, supplemented by the Tank War supplement and the latest FAQ/Errata.

There will be no usage of the special Tank Ace rules. No limit to Order Dice.

3 Rounds, 2 hour rounds.

What you see is what you get, substitution of miniatures for other miniatures is not permitted.

There are no painting requirements for this event.

Experimental, or “ask your opponent first” rules are not permitted. Missions will be released at check in the day of the event.

Bolt Action Fire Fight – 200 points

1000am is a HARD start time.

Table postings will be made available for round one prior to event start, and any last-minute changes/registrations/drops will be dealt with on site.

3 Rounds, 2 hour rounds.

What you see is what you get, substitution of miniatures for other miniatures is not permitted.

There are no painting requirements for this event.

Experimental, or “ask your opponent first” rules are not permitted. Missions will be released at check in the day of the event.

Free Firefight PDF found here: https://store.warlordgames.com/products/academy-of-street-fighting-bolt-action-firefight-pdf?pos=1&sid=7f320ee63&_ss=r